
While watching Theory's recent video, I realized something. A lot of the movement of Boba in the game clip looks a lot like Fallen Order - the sliding down the inclined plane and dodging barriers, squeezing between objects, and other similar movement mechanics.
While those motions are very common in other games (Assassin's Creed, etc.), they seem a stark departure from contemporary Star Wars games, as both Force Unleashed games had far simpler movements as I remember. Furthermore, the number of interactable 1313 NPC's is like something out of GTA 5.
Could it be possible that they reused some principles in Fallen Order from 1313 code or ideas? While it is an unlikely long shot, it could hint that more of the underworld could appear in JFO2: much of JFO1 was on backwater worlds with few NPC non-enemies. Changing this to an underworld setting could increase the scale/coolness of JFO2.

